using UnityEngine; namespace ProjectI.Builds { [CreateAssetMenu(menuName = "ProjectI/Abilities/Aegis Surge")] public sealed class AegisSurgeAbilityDefinition : AbilityDefinition { public override AbilitySlot Slot => AbilitySlot.Ultimate; public override AbilityEffect Effect => AbilityEffect.AegisSurge; public override void ActivateServer(AbilityActivationContext c) => c.Actor.ApplyShieldPulseServer(c.Tuning, true); } }