using UnityEngine; namespace ProjectI.Builds { [CreateAssetMenu(menuName = "ProjectI/Abilities/Haste")] public sealed class HasteAbilityDefinition : AbilityDefinition { public override AbilitySlot Slot => AbilitySlot.Active; public override AbilityEffect Effect => AbilityEffect.Haste; public override void ActivateServer(AbilityActivationContext context) { context.Actor.ApplyHasteServer(context.Tuning); } } }