using UnityEngine; namespace ProjectI.Builds { [CreateAssetMenu(menuName = "ProjectI/Abilities/Nova")] public sealed class NovaAbilityDefinition : AbilityDefinition { public override AbilitySlot Slot => AbilitySlot.Active; public override AbilityEffect Effect => AbilityEffect.Nova; public override void ActivateServer(AbilityActivationContext context) { context.Actor.ApplyNovaServer(context); } } }