using UnityEngine; namespace ProjectI.Builds { [CreateAssetMenu(menuName = "ProjectI/Abilities/Passive")] public class PassiveAbilityDefinition : AbilityDefinition { public PassiveBehaviorDefinition behavior; public override AbilitySlot Slot => AbilitySlot.Passive; public override AbilityEffect Effect => AbilityEffect.None; public override void ActivateServer(AbilityActivationContext context) { } } }