using UnityEngine; namespace ProjectI.Builds { [CreateAssetMenu(menuName = "ProjectI/Abilities/Starfall")] public sealed class StarfallAbilityDefinition : AbilityDefinition { public override AbilitySlot Slot => AbilitySlot.Ultimate; public override AbilityEffect Effect => AbilityEffect.Starfall; public override void ActivateServer(AbilityActivationContext c) => c.Actor.ApplyStarfallServer(c); } }