%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: baf8156a9ede7e34da4980e0f9f538e7, type: 3} m_Name: Dash m_EditorClassIdentifier: ProjectI.Foundation::ProjectI.Builds.DashAbilityDefinition id: 101 displayName: Dash description: 'Dodge in your movement direction. No movement input: forward. 18 m/s for 0.2 s; 3.6 m nominal distance. Collision applies; no invulnerability or wall crossing.' icon: {fileID: 0} healthPercent: -0.05 movementPercent: 0.05 damagePercent: 0 statSchemaVersion: 2 attackDamagePercent: 0 abilityDamagePercent: 0 cooldown: 5 duration: 0.2 magnitude: 18 radius: 0 minimumCastInterval: 0.25 recastPolicy: 0 effectSettings: secondaryMovementBonus: 0.15 projectileForwardSpeed: 18 projectileUpwardSpeed: 3 edgeDamageFraction: 0.5 secondaryMovementSeconds: 2 tickSeconds: 0.25 initialStrikeDelay: 0.6 strikeIntervalSeconds: 0.5 placementMetres: 0 coneHalfAngleDegrees: 35 pushMetres: 2 slowFraction: 0.25 pullMetres: 2 pullMetresPerSecond: 0.4 rootSeconds: 1.5 stunSeconds: 1 maximumTargets: 3 strikeCount: 3 effectSettingsSchemaVersion: 1