%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: c8ab871fdf1fb434b82c321699dda18c, type: 3} m_Name: Gravity Collapse m_EditorClassIdentifier: ProjectI.Foundation::ProjectI.Builds.GravityCollapseAbilityDefinition id: 303 displayName: Gravity Collapse description: 'Pull and slow enemies for 5 s, then deal 100 damage within 6 m. 30% base slow, up to 2 m total pull at 0.4 m/s before target resistance. Bosses reject displacement; shared profiles reduce slow strength and displacement once. Cover blocks affected targets. Tactician does not extend pull. Maximum pull (normal/elite/boss): 2/1/0 m. Slow: 30%/21%/6%.' icon: {fileID: 0} healthPercent: 0 movementPercent: 0 damagePercent: 0 statSchemaVersion: 2 attackDamagePercent: 0 abilityDamagePercent: 0 cooldown: 0 duration: 5 magnitude: 100 radius: 6 minimumCastInterval: 0.25 recastPolicy: 3 effectSettings: secondaryMovementBonus: 0.15 projectileForwardSpeed: 18 projectileUpwardSpeed: 3 edgeDamageFraction: 0.5 secondaryMovementSeconds: 2 tickSeconds: 0.25 initialStrikeDelay: 0.6 strikeIntervalSeconds: 0.5 placementMetres: 0 coneHalfAngleDegrees: 35 pushMetres: 2 slowFraction: 0.3 pullMetres: 2 pullMetresPerSecond: 0.4 rootSeconds: 1.5 stunSeconds: 1 maximumTargets: 3 strikeCount: 3 effectSettingsSchemaVersion: 1