%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 25bf2ddb2183ee14f8703fed0eba184d, type: 3} m_Name: Gravity Snare m_EditorClassIdentifier: ProjectI.Foundation::ProjectI.Builds.GravitySnareAbilityDefinition id: 107 displayName: Gravity Snare description: 'Place a 4 m field for 3 s. Entering enemies are rooted for 4 s and slowed by 25%. Place within 20 m. Entry root lasts 4 s before target resistance, and can outlast the field. Root stops movement while attacks continue; bosses reject roots. Slow strength follows the shared target profile; slow duration is unchanged by resistance. Entry root (normal/elite/boss): 4/2.8/0 s. Slow: 25%/17.5%/5%; duration bonuses extend slow only.' icon: {fileID: 0} healthPercent: 0 movementPercent: 0 damagePercent: 0 statSchemaVersion: 2 attackDamagePercent: 0 abilityDamagePercent: 0 cooldown: 16 duration: 3 magnitude: 0 radius: 4 minimumCastInterval: 0.25 recastPolicy: 3 effectSettings: secondaryMovementBonus: 0.15 projectileForwardSpeed: 18 projectileUpwardSpeed: 3 edgeDamageFraction: 0.5 secondaryMovementSeconds: 2 tickSeconds: 0.25 initialStrikeDelay: 0.6 strikeIntervalSeconds: 0.5 placementMetres: 20 coneHalfAngleDegrees: 35 pushMetres: 2 slowFraction: 0.25 pullMetres: 2 pullMetresPerSecond: 0.4 rootSeconds: 4 stunSeconds: 1 maximumTargets: 3 strikeCount: 3 effectSettingsSchemaVersion: 1