%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: c7a1bea5512b52d4f81b92a915f513b6, type: 3} m_Name: Repulsor Burst m_EditorClassIdentifier: ProjectI.Foundation::ProjectI.Builds.RepulsorBurstAbilityDefinition id: 110 displayName: Repulsor Burst description: "Deal 35 damage in a cone and push enemies back up to 4 m. 70\xB0 cone and 6 m reach. Push distance follows the shared target profile; bosses are immovable. Walls, ledges and valid navigation can shorten travel. Maximum push (normal/elite/boss): 4/2/0 m; safe ground can shorten travel." icon: {fileID: 0} healthPercent: 0 movementPercent: 0 damagePercent: 0 statSchemaVersion: 2 attackDamagePercent: 0 abilityDamagePercent: 0 cooldown: 12 duration: 0 magnitude: 35 radius: 6 minimumCastInterval: 0.25 recastPolicy: 3 effectSettings: secondaryMovementBonus: 0.15 projectileForwardSpeed: 18 projectileUpwardSpeed: 3 edgeDamageFraction: 0.5 secondaryMovementSeconds: 2 tickSeconds: 0.25 initialStrikeDelay: 0.6 strikeIntervalSeconds: 0.5 placementMetres: 0 coneHalfAngleDegrees: 35 pushMetres: 4 slowFraction: 0.25 pullMetres: 2 pullMetresPerSecond: 0.4 rootSeconds: 1.5 stunSeconds: 1 maximumTargets: 3 strikeCount: 3 effectSettingsSchemaVersion: 1