%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: da3f217922dd44345a59dccd8b568328, type: 3} m_Name: Scan Pulse m_EditorClassIdentifier: ProjectI.Foundation::ProjectI.Builds.ScanPulseAbilityDefinition id: 108 displayName: Scan Pulse description: "Reveal three random body weak spots on enemies within 18 m for 6 s. Each disappears after one hit dealing 3\xD7 headshot damage; recasts extend exposure without refilling spots. Spots are shared by every player, with random positions around the body; some may be hidden on the far side. Cover and the body block shots. Each accepted direct pellet consumes only its own point. Precision bonuses apply before the three-times-headshot multiplier. Ordinary headshots remain unchanged. Overlapping scans extend the current exposure without rerolling or refilling consumed points; a fresh set appears after expiry. Mark duration bonuses extend exposure; ordinary marks do not reveal spots." icon: {fileID: 0} healthPercent: 0 movementPercent: 0 damagePercent: 0 statSchemaVersion: 2 attackDamagePercent: 0 abilityDamagePercent: 0 cooldown: 14 duration: 6 magnitude: 0 radius: 18 minimumCastInterval: 0.25 recastPolicy: 3 effectSettings: secondaryMovementBonus: 0.15 projectileForwardSpeed: 18 projectileUpwardSpeed: 3 edgeDamageFraction: 0.5 secondaryMovementSeconds: 2 tickSeconds: 0.25 initialStrikeDelay: 0.6 strikeIntervalSeconds: 0.5 placementMetres: 0 coneHalfAngleDegrees: 35 pushMetres: 2 slowFraction: 0.25 pullMetres: 2 pullMetresPerSecond: 0.4 rootSeconds: 1.5 stunSeconds: 1 maximumTargets: 3 strikeCount: 3 effectSettingsSchemaVersion: 1