%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 2718e3bfa6af984468a80d70dc65304a, type: 3} m_Name: Shield Pulse m_EditorClassIdentifier: ProjectI.Foundation::ProjectI.Builds.ShieldPulseAbilityDefinition id: 106 displayName: Shield Pulse description: Restore 25 shield to yourself and nearby allies within 6 m. Living recipients and cover checks; cannot revive. Excess shield lasts 6 s; ordinary restored shield does not expire. icon: {fileID: 0} healthPercent: 0 movementPercent: 0 damagePercent: 0 statSchemaVersion: 2 attackDamagePercent: 0 abilityDamagePercent: 0 cooldown: 18 duration: 6 magnitude: 25 radius: 6 minimumCastInterval: 0.25 recastPolicy: 0 effectSettings: secondaryMovementBonus: 0.15 projectileForwardSpeed: 18 projectileUpwardSpeed: 3 edgeDamageFraction: 0.5 secondaryMovementSeconds: 2 tickSeconds: 0.25 initialStrikeDelay: 0.6 strikeIntervalSeconds: 0.5 placementMetres: 0 coneHalfAngleDegrees: 35 pushMetres: 2 slowFraction: 0.25 pullMetres: 2 pullMetresPerSecond: 0.4 rootSeconds: 1.5 stunSeconds: 1 maximumTargets: 3 strikeCount: 3 effectSettingsSchemaVersion: 1