%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 5e2a7b9c19c62dc45842225404998dc5, type: 3} m_Name: Ward Beacon m_EditorClassIdentifier: ProjectI.Foundation::ProjectI.Builds.WardBeaconAbilityDefinition id: 113 displayName: Ward Beacon description: Place a beacon that restores 4 shield/s to nearby allies for 5 s. Place within 12 m; 5 m field radius. Living recipients must meet range and cover checks. Overlapping beacons use the strongest rate; restores normal shield. icon: {fileID: 0} healthPercent: 0 movementPercent: 0 damagePercent: 0 statSchemaVersion: 2 attackDamagePercent: 0 abilityDamagePercent: 0 cooldown: 22 duration: 5 magnitude: 4 radius: 5 minimumCastInterval: 0.25 recastPolicy: 3 effectSettings: secondaryMovementBonus: 0.15 projectileForwardSpeed: 18 projectileUpwardSpeed: 3 edgeDamageFraction: 0.5 secondaryMovementSeconds: 2 tickSeconds: 0.25 initialStrikeDelay: 0.6 strikeIntervalSeconds: 0.5 placementMetres: 12 coneHalfAngleDegrees: 35 pushMetres: 2 slowFraction: 0.25 pullMetres: 2 pullMetresPerSecond: 0.4 rootSeconds: 1.5 stunSeconds: 1 maximumTargets: 3 strikeCount: 3 effectSettingsSchemaVersion: 1