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THE DEVELOPMENT WIKIPROJECT I SPACE FANTASY · CO-OP FPS · ROGUELIKE

Abilities

Classless powers, passives, movement and support. Select an ability for its effect, resource rules, stat trade-offs and source locations.

Abilities are not rank-stacked. Passives, normal-active recharge, ultimate charge and melee timing use separate rules.

Slots, charges and recasts · Build recipes

27 entriesClick an entry for details
Description
AerostepPassive The passive behaviour supplies one extra airborne jump before landing. Extra-jump contributions aggregate with a runtime cap of three. Passive behaviourAuthored recast: Automatic. Not rank-stacked.
BulwarkPassive Actual HP damage grants 20 shield with 3-second overflow, once per 8 seconds. Shield-only damage is not HP damage. Passive behaviourAuthored recast: Automatic. Not rank-stacked.
CatalystPassive Accepted weapon precision hits refund 0.5 seconds of normal-active cooldown, at most once per second. Ultimate charge is separate. Passive behaviourAuthored recast: Automatic. Not rank-stacked.
ChannelerPassive Authored contribution is +12% ability damage and −8% weapon damage. Fixed heals/shields do not scale with ability damage. Passive behaviourAuthored recast: Refresh. Not rank-stacked.
OverchargePassive Genuine normal casts grant +20% gun damage for 5 seconds. Refreshes one source; ultimate/echo events do not qualify as normal casts. Passive behaviourAuthored recast: Automatic. Not rank-stacked.
SiphonPassive Heals 5% maximum HP, once per second, and cannot revive. Distinct from the Kill Siphon core's flat-HP heal. Passive behaviourAuthored recast: Automatic. Not rank-stacked.
TacticianPassive Adds 15% mark/slow duration. It does not extend root, stun, control immunity or pull. Passive behaviourAuthored recast: Refresh. Not rank-stacked.
TempoPassive Completed reloads grant +15% movement for 3 seconds. Requests and cancelled reloads are not completed reloads. Passive behaviourAuthored recast: Automatic. Not rank-stacked.
Arc AnchorActive Place within 15 metres for 6 seconds. Current magnitude is 20 base damage/second, targeting up to three visible enemies within 5 metres at authored ticks. 18 s authoredAuthored recast: Refresh. Not rank-stacked.
Arc LanceActive Deals 65 base ability damage along a 40-metre line. Multiple enemies can be hit, but solid walls block. 10 s authoredAuthored recast: Automatic. Not rank-stacked.
BarrierActive Restores 45 shield; ordinary restored shield remains, while only unspent overflow expires after 6 seconds. Recasts refresh a bounded source. 12 s authoredAuthored recast: Automatic. Not rank-stacked.
DashActive Uses current movement input, or forward without input: 18 m/s for 0.2 seconds gives 3.6 metres nominal unobstructed distance. Collision can shorten travel. 5 s authoredAuthored recast: Automatic. Not rank-stacked.
Focus WindowActive Referenced enhancement defines 5 seconds, three triggers and +20% gun damage, despite serialized ability duration being zero. Misses consume triggers; all shotgun pellets share one trigger. 18 s authoredAuthored recast: Refresh. Not rank-stacked.
Gravity SnareActive Place within 20 metres: 4-metre field for 3 seconds, 4-second entry root and 25% authored slow. Root can outlast the field and stops movement while attacks continue. 16 s authoredAuthored recast: Refresh. Not rank-stacked.
HasteActive Adds 20% temporary movement for 4 seconds. Refresh/strongest-source rules apply; it does not grant invulnerability or alter fixed dash travel simply by being a movement buff. 12 s authoredAuthored recast: Automatic. Not rank-stacked.
NovaActive Current authored radius is 10 metres, damage 45, stun 3 seconds before target resistance. Cover blocks acquisition; surviving targets receive stun. 8 s authoredAuthored recast: Automatic. Not rank-stacked.
Repulsor BurstActive Deals 35 base damage in a 70-degree cone with 6-metre reach. Authored push is up to 4 metres before resistance and valid-ground constraints; elites shorten it and bosses are immovable. 12 s authoredAuthored recast: Refresh. Not rank-stacked.
Scan PulseActive Exposes targets within 18 metres for 6 seconds. Each accepted direct pellet consumes its own point for 3 × (weapon weakpoint multiplier + Precision Core bonus). 14 s authoredAuthored recast: Refresh. Not rank-stacked.
Shard GrenadeActive A 0.7-second fuse precedes 80 centre / 40 edge base damage in 4 metres. Cover can block affected targets. 10 s authoredAuthored recast: Refresh. Not rank-stacked.
Shield PulseActive Restores 25 shield to living recipients within 6 metres and line of sight. Cannot revive. 18 s authoredAuthored recast: Automatic. Not rank-stacked.
Slipstream StepActive 20 m/s for 0.3 seconds is 6 metres nominal burst travel before collision. +15% movement starts at activation for 2 seconds. No invulnerability or wall crossing; movement-completion core triggers remain separately validated. 11 s authoredAuthored recast: Refresh. Not rank-stacked.
Ward BeaconActive Place within 12 metres: 5-metre field for 5 seconds restoring 4 normal shield/second. Range, living-recipient and cover checks apply. 22 s authoredAuthored recast: Refresh. Not rank-stacked.
Aegis SurgeUltimate Refills missing normal shield and grants one maximum-shield pool as overflow for 10 seconds to living allies within 6 metres and line of sight. Fixed support values do not scale with ability damage. 100 ultimate chargeAuthored recast: Automatic. Not rank-stacked.
Gravity CollapseUltimate Pulls/slows for 5 seconds, then deals 100 base damage within 6 metres. Authored slow is 30%; pull is up to 2 metres total at 0.4 m/s before resistance. 100 ultimate chargeAuthored recast: Refresh. Not rank-stacked.
Rail SurgeUltimate Referenced enhancement defines 8 seconds, six triggers, +40% gun damage and one additional target at 50% trigger damage. Serialized ability duration zero is not the effective window. 100 ultimate chargeAuthored recast: Refresh. Not rank-stacked.
StarfallUltimate Aim within 40 metres: three falls of 150 base damage in a 5-metre area, 0.5 seconds apart after 0.6-second initial delay. Ultimate availability uses charge, not a normal cooldown. 100 ultimate chargeAuthored recast: Automatic. Not rank-stacked.
StrikeMelee Deals 35 base damage at 2.5-metre reach with cover checks. Melee does not count as a normal ability cast and does not receive normal-active Spare Charge or recharge rules. 1.2 s authoredAuthored recast: Automatic. Not rank-stacked.

Passive

Active

Ultimate

Melee