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THE DEVELOPMENT WIKIPROJECT I SPACE FANTASY · CO-OP FPS · ROGUELIKE

Shared enemy resistance profiles

Enemy definitions reference shared Normal, Elite and Boss profiles. Base asset fields alone do not determine effective health, damage or control. The old hidden elite-multiplier fields are retained for migration validation and are not the runtime profile consumer.

Authored profile field Normal Elite Boss
Health multiplier 1 3 1
Outgoing damage multiplier 1 1.5 1
Damage reduction 0% 10% 20%
Slow strength reduction 0% 30% 80%
Root duration reduction 0% 30% 100%
Stun duration reduction 0% 30% 100%
Displacement reduction 0% 50% 100%
Root immunity seconds 4 6 0

These are source-inspected authored profile values. Root immunity/control scheduling and fallback sanitization live in runtime rules. A boss has its own base HP; profile health multiplier 1 does not mean ordinary-enemy HP.

Root stops movement while attacks can continue. Stun interrupts attacks. Slow strength and slow duration are distinct; Tactician/Control Relay extend eligible slow/mark duration without lengthening hard control or pull. Bosses reject root/stun/displacement under their profile.

Example source interpretation: a 4-second entry root becomes 2.8 seconds for an elite; a 25% authored slow becomes 17.5% elite or 5% boss slow. These are documentation arithmetic examples, not a newly executed gameplay test.

Source: normal profile, elite profile, boss profile, resistance rules, status runtime.