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THE DEVELOPMENT WIKIPROJECT I SPACE FANTASY · CO-OP FPS · ROGUELIKE

Gravity Snare — Active

Gravity Snare roots entrants and applies a slowing field.

Status: Current. Availability: Referenced by menu and player.

Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.

Identity: ability:107

Behaviour and interactions

Place within 20 metres: 4-metre field for 3 seconds, 4-second entry root and 25% authored slow. Root can outlast the field and stops movement while attacks continue. Elite/boss profiles change control; bosses reject root. Duration bonuses extend slow, not root.

Slot: Active. Menu reference: True; player reference: True.

Serialized tuning

These are serialized authored fields, not evaluated AbilityDefinition.Tuning. Schema migration, virtual duration overrides, recast policies and effect-default fallbacks can change their runtime interpretation. Radius/magnitude units depend on the effect.

Serialized field Authored value
healthPercent 0
movementPercent 0
attackDamagePercent 0
abilityDamagePercent 0
cooldown 16
duration 3
magnitude 0
radius 4
minimumCastInterval 0.25
recastPolicy 3

Slot and charge rules · Build recipes

Full serialized definition (includes defaults and reference IDs)
Serialized field Authored value
id 107
displayName Gravity Snare
description Place a 4 m field for 3 s. Entering enemies are rooted for 4 s and slowed by 25%. Place within 20 m. Entry root lasts 4 s before target resistance, and can outlast the field. Root stops movement while attacks continue; bosses reject roots. Slow strength follows the shared target profile; slow duration is unchanged by resistance. Entry root (normal/elite/boss): 4/2.8/0 s. Slow: 25%/17.5%/5%; duration bonuses extend slow only.
healthPercent 0
movementPercent 0
damagePercent 0
statSchemaVersion 2
attackDamagePercent 0
abilityDamagePercent 0
cooldown 16
duration 3
magnitude 0
radius 4
minimumCastInterval 0.25
recastPolicy 3
effectSettings {"secondaryMovementBonus": 0.15, "projectileForwardSpeed": 18, "projectileUpwardSpeed": 3, "edgeDamageFraction": 0.5, "secondaryMovementSeconds": 2, "tickSeconds": 0.25, "initialStrikeDelay": 0.6, "strikeIntervalSeconds": 0.5, "placementMetres": 20, "coneHalfAngleDegrees": 35, "pushMetres": 2, "slowFraction": 0.25, "pullMetres": 2, "pullMetresPerSecond": 0.4, "rootSeconds": 4, "stunSeconds": 1, "maximumTargets": 3, "strikeCount": 3}
effectSettingsSchemaVersion 1

Where to change or verify

Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.