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THE DEVELOPMENT WIKIPROJECT I SPACE FANTASY · CO-OP FPS · ROGUELIKE

Catalyst — Passive

Catalyst connects weapon precision to normal-active recovery.

Status: Current. Availability: Referenced by menu and player.

Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.

Identity: ability:5

Behaviour and interactions

Accepted weapon precision hits refund 0.5 seconds of normal-active cooldown, at most once per second. Ultimate charge is separate. Scanned precision points use the same callback without extra refunds per pellet or spot.

Slot: Passive. Menu reference: True; player reference: True.

Serialized tuning

These are serialized authored fields, not evaluated AbilityDefinition.Tuning. Schema migration, virtual duration overrides, recast policies and effect-default fallbacks can change their runtime interpretation. Radius/magnitude units depend on the effect.

Serialized field Authored value
healthPercent -0.1
movementPercent 0
attackDamagePercent 0
abilityDamagePercent 0.15
cooldown 0
duration 0
magnitude 0
radius 0
minimumCastInterval 0.25
recastPolicy 0

Slot and charge rules · Build recipes

Referenced behavior values

CatalystBehavior.asset

Serialized field Authored value
reduction 0.5
cooldown 1
Full serialized definition (includes defaults and reference IDs)
Serialized field Authored value
id 5
displayName Catalyst
description Weapon headshots reduce active ability cooldowns by 0.5 s. Normal-active recharge only, not ultimate charge; once per 1 s. Scanned precision hits use the same callback without an extra refund per spot or pellet.
healthPercent -0.1
movementPercent 0
damagePercent 0
statSchemaVersion 2
attackDamagePercent 0
abilityDamagePercent 0.15
cooldown 0
duration 0
magnitude 0
radius 0
minimumCastInterval 0.25
recastPolicy 0
effectSettings {"secondaryMovementBonus": 0.15, "projectileForwardSpeed": 18, "projectileUpwardSpeed": 3, "edgeDamageFraction": 0.5, "secondaryMovementSeconds": 2, "tickSeconds": 0.25, "initialStrikeDelay": 0.6, "strikeIntervalSeconds": 0.5, "placementMetres": 0, "coneHalfAngleDegrees": 35, "pushMetres": 2, "slowFraction": 0.25, "pullMetres": 2, "pullMetresPerSecond": 0.4, "rootSeconds": 1.5, "stunSeconds": 1, "maximumTargets": 3, "strikeCount": 3}
effectSettingsSchemaVersion 1
behavior {"fileID": 11400000, "guid": "e0134b725250c8049b66ade68cc8120a", "type": 2}

Where to change or verify

Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.