Skip to content
THE DEVELOPMENT WIKIPROJECT I SPACE FANTASY · CO-OP FPS · ROGUELIKE

Quick Swap — core

Quick Swap rewards weapon switching with a short reload-rate buff.

Status: Current. Availability: Source-defined; acquisition is build-dependent.

Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.

Identity: core:16 · Aliases: CombatRhythm

Behaviour and interactions

Adds 0.15 + 0.05 × (rank − 1) reload rate for 2 + 0.25 × log2(rank) seconds, with a 5-second trigger interval. Refreshes one switching source; alternating weapons does not accumulate independent buffs.

Tier: Uncommon · Categories: Weapons, Utility

Restriction: One refreshed switching buff.

Rank scaling from source

n = rank, q = rank − 1, l = log2(1 + rank), h = log2(rank), for rank ≥ 1. The excerpt below is copied as text, not executed. Primary/secondary meaning is defined in the resolver description and behaviour notes.

v.Primary=.15+.05*q;v.Duration=2+.25*h;v.TriggerInterval=5;break; // reload rate addition

Acquisition ranks have no authored balance cap; integer/float representation and bounded runtime effect rules still apply. Spare Charge is ranked per selected normal active. Run upgrades survive stage travel and downing, and clear at final run end.

Eligibility and acquisition · Proc and stacking rules · Defenses

Where to change or verify

Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.