Echo Cast — core¶
Echo Cast repeats supported damaging normal abilities as secondary output.
Status: Current. Availability: Source-defined; acquisition is build-dependent.
Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.
Identity: core:24 · Aliases: EchoCast
Behaviour and interactions¶
Intensity is 0.20 × rank; each echo deals 35% original output after 0.3 seconds. Supported effects are Nova, Arc Lance, Shard Grenade, Repulsor Burst and Arc Anchor. Echoes spend no extra charge and create no cast/passive/proc events; ultimate/melee excluded. Echo damage does not repeat Nova stun.
Tier: Legendary · Categories: Abilities
Restriction: Supported damaging normal active only; ultimate/melee excluded; no charge/cast/passive/proc events.
Rank scaling from source¶
n = rank, q = rank − 1, l = log2(1 + rank), h = log2(rank), for rank ≥ 1. The excerpt below is copied as text, not executed. Primary/secondary meaning is defined in the resolver description and behaviour notes.
v.Primary=.20*n;v.Secondary=.35;v.Duration=.3;break; // intensity / original output fraction / delay
Acquisition ranks have no authored balance cap; integer/float representation and bounded runtime effect rules still apply. Spare Charge is ranked per selected normal active. Run upgrades survive stage travel and downing, and clear at final run end.
Eligibility and acquisition · Proc and stacking rules · Defenses
Where to change or verify¶
- Authoring: UpgradeCatalog.cs
- Runtime/design owner: RunEffectService.cs
Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.