Enemy roster and activation status¶
Normal production bindings retain passive damageable targets. Separately, opt-in fixtures now implement an ordinary shooter with perception/search/movement/bolts, credit-funded arrivals and a passive-boss reinforcement transition. For example, selecting the shooter sandbox activates its authored shooter; starting MainMenu does not activate that replacement. Names and catalogue presence do not imply restored specialist abilities.
Read spawning and encounter pressure, perception and search and ownership, controls and acceptance before using current values or evidence.
| Retained identity | Current use | Entry |
|---|---|---|
| Melee Drone | Passive crawler target | Crawler |
| Ranged Drone | Production passive Wraith; separate opt-in shooter foundation | Wraith |
| Bombardier Drone | Passive ranged silhouette | Bombardier |
| Pulse Warden | Passive boss target | Pulse Warden |
| Siege Warden | Passive boss target | Siege Warden |
Health scaling, tier resistances, status effects and separate body/head hit volumes remain relevant. Authored terrain and native navigation assets are preserved; the retained navigation agent does not choose destinations on its own.
Specialist visual identities¶
Tether Keeper, Lancer, Bulwark, Splinterbeast and children retain their authored appearance for the rewrite. Faction variants remain visual identity. Their old execution components and AI-specific tuning were retired; replacement capabilities remain separate M8–M14 work. Credit cards/templates and ledger child contracts do not restore those mechanics. Design artwork is not implementation proof.
See AI rebuild status, the shared entity and the roster art packet.