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THE DEVELOPMENT WIKIPROJECT I SPACE FANTASY · CO-OP FPS · ROGUELIKE

Enemy roster and activation status

Normal production bindings retain passive damageable targets. Separately, opt-in fixtures now implement an ordinary shooter with perception/search/movement/bolts, credit-funded arrivals and a passive-boss reinforcement transition. For example, selecting the shooter sandbox activates its authored shooter; starting MainMenu does not activate that replacement. Names and catalogue presence do not imply restored specialist abilities.

Read spawning and encounter pressure, perception and search and ownership, controls and acceptance before using current values or evidence.

Retained identity Current use Entry
Melee Drone Passive crawler target Crawler
Ranged Drone Production passive Wraith; separate opt-in shooter foundation Wraith
Bombardier Drone Passive ranged silhouette Bombardier
Pulse Warden Passive boss target Pulse Warden
Siege Warden Passive boss target Siege Warden

Health scaling, tier resistances, status effects and separate body/head hit volumes remain relevant. Authored terrain and native navigation assets are preserved; the retained navigation agent does not choose destinations on its own.

Specialist visual identities

Tether Keeper, Lancer, Bulwark, Splinterbeast and children retain their authored appearance for the rewrite. Faction variants remain visual identity. Their old execution components and AI-specific tuning were retired; replacement capabilities remain separate M8–M14 work. Credit cards/templates and ledger child contracts do not restore those mechanics. Design artwork is not implementation proof.

See AI rebuild status, the shared entity and the roster art packet.