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THE DEVELOPMENT WIKIPROJECT I SPACE FANTASY · CO-OP FPS · ROGUELIKE

Kill Blast — core

Kill Blast releases a bounded explosion on primary kills.

Status: Current. Availability: Source-defined; acquisition is build-dependent.

Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.

Identity: core:21 · Aliases: RuptureCore

Behaviour and interactions

Damage is 50% + 15% × (rank − 1) of applied killing-hit health damage, within 3 + 0.30 × log2(rank) metres. Overkill is excluded, solid cover blocks, and secondary kills cannot recursively trigger the blast.

Tier: Rare · Categories: Weapons, Abilities

Restriction: Primary kills only; applied killing-hit damage excludes overkill; solid cover blocks.

Rank scaling from source

n = rank, q = rank − 1, l = log2(1 + rank), h = log2(rank), for rank ≥ 1. The excerpt below is copied as text, not executed. Primary/secondary meaning is defined in the resolver description and behaviour notes.

v.Primary=.50+.15*q;v.Radius=3+.30*h;break; // applied killing hit fraction

Acquisition ranks have no authored balance cap; integer/float representation and bounded runtime effect rules still apply. Spare Charge is ranked per selected normal active. Run upgrades survive stage travel and downing, and clear at final run end.

Eligibility and acquisition · Proc and stacking rules · Defenses

Where to change or verify

Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.