Shard Grenade — Active¶
Shard Grenade is a delayed area-damage projectile.
Status: Current. Availability: Referenced by menu and player.
Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.
Identity: ability:109
Behaviour and interactions¶
A 0.7-second fuse precedes 80 centre / 40 edge base damage in 4 metres. Cover can block affected targets. Supports Echo Cast; placement and timing reduce practical output relative to exposed-target theory.
Slot: Active. Menu reference: True; player reference: True.
Serialized tuning¶
These are serialized authored fields, not evaluated AbilityDefinition.Tuning. Schema migration, virtual duration overrides, recast policies and effect-default fallbacks can change their runtime interpretation. Radius/magnitude units depend on the effect.
| Serialized field | Authored value |
|---|---|
healthPercent |
0 |
movementPercent |
0 |
attackDamagePercent |
0 |
abilityDamagePercent |
0 |
cooldown |
10 |
duration |
0.7 |
magnitude |
80 |
radius |
4 |
minimumCastInterval |
0.25 |
recastPolicy |
3 |
Slot and charge rules · Build recipes
Full serialized definition (includes defaults and reference IDs)
| Serialized field | Authored value |
|---|---|
id |
109 |
displayName |
Shard Grenade |
description |
0.7 s fuse; 80 center / 40 edge base damage in 4 m. Cover blocks damage. |
healthPercent |
0 |
movementPercent |
0 |
damagePercent |
0 |
statSchemaVersion |
2 |
attackDamagePercent |
0 |
abilityDamagePercent |
0 |
cooldown |
10 |
duration |
0.7 |
magnitude |
80 |
radius |
4 |
minimumCastInterval |
0.25 |
recastPolicy |
3 |
effectSettings |
{"secondaryMovementBonus": 0.15, "projectileForwardSpeed": 18, "projectileUpwardSpeed": 3, "edgeDamageFraction": 0.5, "secondaryMovementSeconds": 2, "tickSeconds": 0.25, "initialStrikeDelay": 0.6, "strikeIntervalSeconds": 0.5, "placementMetres": 0, "coneHalfAngleDegrees": 35, "pushMetres": 2, "slowFraction": 0.25, "pullMetres": 2, "pullMetresPerSecond": 0.4, "rootSeconds": 1.5, "stunSeconds": 1, "maximumTargets": 3, "strikeCount": 3} |
effectSettingsSchemaVersion |
1 |
Where to change or verify¶
- Authoring: Shard Grenade.asset
- Runtime/design owner: ShardGrenadeAbilityDefinition.cs
Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.