Focus Window — Active¶
Focus Window enhances a small number of weapon triggers.
Status: Current. Availability: Referenced by menu and player.
Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.
Identity: ability:111
Behaviour and interactions¶
Referenced enhancement defines 5 seconds, three triggers and +20% gun damage, despite serialized ability duration being zero. Misses consume triggers; all shotgun pellets share one trigger. It is not an Echo-supported damaging cast.
Slot: Active. Menu reference: True; player reference: True.
Serialized tuning¶
These are serialized authored fields, not evaluated AbilityDefinition.Tuning. Schema migration, virtual duration overrides, recast policies and effect-default fallbacks can change their runtime interpretation. Radius/magnitude units depend on the effect.
| Serialized field | Authored value |
|---|---|
healthPercent |
0 |
movementPercent |
0 |
attackDamagePercent |
0 |
abilityDamagePercent |
0 |
cooldown |
18 |
duration |
0 |
magnitude |
0 |
radius |
0 |
minimumCastInterval |
0.25 |
recastPolicy |
3 |
Slot and charge rules · Build recipes
Referenced enhancement values¶
| Serialized field | Authored value |
|---|---|
durationSeconds |
5 |
triggerLimit |
3 |
damageBonusFraction |
0.2 |
additionalPierceTargets |
0 |
pierceDamageFraction |
0 |
onHitEffects |
[] |
Full serialized definition (includes defaults and reference IDs)
| Serialized field | Authored value |
|---|---|
id |
111 |
displayName |
Focus Window |
description |
Next 3 weapon shots +20% damage within 5 s. Misses consume shots; shotgun pellets share one shot. Walls block piercing. |
healthPercent |
0 |
movementPercent |
0 |
damagePercent |
0 |
statSchemaVersion |
2 |
attackDamagePercent |
0 |
abilityDamagePercent |
0 |
cooldown |
18 |
duration |
0 |
magnitude |
0 |
radius |
0 |
minimumCastInterval |
0.25 |
recastPolicy |
3 |
effectSettings |
{"secondaryMovementBonus": 0.15, "projectileForwardSpeed": 18, "projectileUpwardSpeed": 3, "edgeDamageFraction": 0.5, "secondaryMovementSeconds": 2, "tickSeconds": 0.25, "initialStrikeDelay": 0.6, "strikeIntervalSeconds": 0.5, "placementMetres": 0, "coneHalfAngleDegrees": 35, "pushMetres": 2, "slowFraction": 0.25, "pullMetres": 2, "pullMetresPerSecond": 0.4, "rootSeconds": 1.5, "stunSeconds": 1, "maximumTargets": 3, "strikeCount": 3} |
effectSettingsSchemaVersion |
1 |
enhancement |
{"fileID": 11400000, "guid": "9c4f58cba70887d4e942bbaa62a84cec", "type": 2} |
Where to change or verify¶
- Authoring: Focus Window.asset
-
Runtime/design owner: FocusWindowAbilityDefinition.cs
Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.