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THE DEVELOPMENT WIKIPROJECT I SPACE FANTASY · CO-OP FPS · ROGUELIKE

Focus Window — Active

Focus Window enhances a small number of weapon triggers.

Status: Current. Availability: Referenced by menu and player.

Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.

Identity: ability:111

Behaviour and interactions

Referenced enhancement defines 5 seconds, three triggers and +20% gun damage, despite serialized ability duration being zero. Misses consume triggers; all shotgun pellets share one trigger. It is not an Echo-supported damaging cast.

Slot: Active. Menu reference: True; player reference: True.

Serialized tuning

These are serialized authored fields, not evaluated AbilityDefinition.Tuning. Schema migration, virtual duration overrides, recast policies and effect-default fallbacks can change their runtime interpretation. Radius/magnitude units depend on the effect.

Serialized field Authored value
healthPercent 0
movementPercent 0
attackDamagePercent 0
abilityDamagePercent 0
cooldown 18
duration 0
magnitude 0
radius 0
minimumCastInterval 0.25
recastPolicy 3

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Referenced enhancement values

Focus Enhancement.asset

Serialized field Authored value
durationSeconds 5
triggerLimit 3
damageBonusFraction 0.2
additionalPierceTargets 0
pierceDamageFraction 0
onHitEffects []
Full serialized definition (includes defaults and reference IDs)
Serialized field Authored value
id 111
displayName Focus Window
description Next 3 weapon shots +20% damage within 5 s. Misses consume shots; shotgun pellets share one shot. Walls block piercing.
healthPercent 0
movementPercent 0
damagePercent 0
statSchemaVersion 2
attackDamagePercent 0
abilityDamagePercent 0
cooldown 18
duration 0
magnitude 0
radius 0
minimumCastInterval 0.25
recastPolicy 3
effectSettings {"secondaryMovementBonus": 0.15, "projectileForwardSpeed": 18, "projectileUpwardSpeed": 3, "edgeDamageFraction": 0.5, "secondaryMovementSeconds": 2, "tickSeconds": 0.25, "initialStrikeDelay": 0.6, "strikeIntervalSeconds": 0.5, "placementMetres": 0, "coneHalfAngleDegrees": 35, "pushMetres": 2, "slowFraction": 0.25, "pullMetres": 2, "pullMetresPerSecond": 0.4, "rootSeconds": 1.5, "stunSeconds": 1, "maximumTargets": 3, "strikeCount": 3}
effectSettingsSchemaVersion 1
enhancement {"fileID": 11400000, "guid": "9c4f58cba70887d4e942bbaa62a84cec", "type": 2}

Where to change or verify

Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.