Scan Pulse — Active¶
Scan Pulse exposes three shared consumable body weakpoints.
Status: Current. Availability: Referenced by menu and player.
Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.
Identity: ability:108
Behaviour and interactions¶
Exposes targets within 18 metres for 6 seconds. Each accepted direct pellet consumes its own point for 3 × (weapon weakpoint multiplier + Precision Core bonus). Recasts extend exposure without refilling/rerolling consumed points; expiry permits a fresh set. Spots can be occluded by body/cover. Ordinary marks do not create these points.
Slot: Active. Menu reference: True; player reference: True.
Serialized tuning¶
These are serialized authored fields, not evaluated AbilityDefinition.Tuning. Schema migration, virtual duration overrides, recast policies and effect-default fallbacks can change their runtime interpretation. Radius/magnitude units depend on the effect.
| Serialized field | Authored value |
|---|---|
healthPercent |
0 |
movementPercent |
0 |
attackDamagePercent |
0 |
abilityDamagePercent |
0 |
cooldown |
14 |
duration |
6 |
magnitude |
0 |
radius |
18 |
minimumCastInterval |
0.25 |
recastPolicy |
3 |
Slot and charge rules · Build recipes
Full serialized definition (includes defaults and reference IDs)
| Serialized field | Authored value |
|---|---|
id |
108 |
displayName |
Scan Pulse |
description |
Reveal three random body weak spots on enemies within 18 m for 6 s. Each disappears after one hit dealing 3× headshot damage; recasts extend exposure without refilling spots. Spots are shared by every player, with random positions around the body; some may be hidden on the far side. Cover and the body block shots. Each accepted direct pellet consumes only its own point. Precision bonuses apply before the three-times-headshot multiplier. Ordinary headshots remain unchanged. Overlapping scans extend the current exposure without rerolling or refilling consumed points; a fresh set appears after expiry. Mark duration bonuses extend exposure; ordinary marks do not reveal spots. |
healthPercent |
0 |
movementPercent |
0 |
damagePercent |
0 |
statSchemaVersion |
2 |
attackDamagePercent |
0 |
abilityDamagePercent |
0 |
cooldown |
14 |
duration |
6 |
magnitude |
0 |
radius |
18 |
minimumCastInterval |
0.25 |
recastPolicy |
3 |
effectSettings |
{"secondaryMovementBonus": 0.15, "projectileForwardSpeed": 18, "projectileUpwardSpeed": 3, "edgeDamageFraction": 0.5, "secondaryMovementSeconds": 2, "tickSeconds": 0.25, "initialStrikeDelay": 0.6, "strikeIntervalSeconds": 0.5, "placementMetres": 0, "coneHalfAngleDegrees": 35, "pushMetres": 2, "slowFraction": 0.25, "pullMetres": 2, "pullMetresPerSecond": 0.4, "rootSeconds": 1.5, "stunSeconds": 1, "maximumTargets": 3, "strikeCount": 3} |
effectSettingsSchemaVersion |
1 |
Where to change or verify¶
- Authoring: Scan Pulse.asset
-
Runtime/design owner: ScanPulseAbilityDefinition.cs
- PrecisionDamageRules.cs
Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.