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THE DEVELOPMENT WIKIPROJECT I SPACE FANTASY · CO-OP FPS · ROGUELIKE

Shotgun — weapon

Shotgun concentrates a pellet shell at short range.

Status: Current. Availability: Authored five-weapon roster.

Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.

Identity: weapon:4

Behaviour and interactions

Authored 12 damage × 8 pellets = 96 ideal unmodified trigger damage if all pellets hit in range. Pellets aggregate per target/trigger before core procs; Focus/Rail and Last Round consume/apply once per shell. Spread and falloff sharply affect practical damage.

Weapon tuning

Damage is authored per pellet. Fire rate is rounds/second; reload is seconds; falloff distances are metres. These fields do not include loadout/core/stage modifiers.

Serialized field Authored value
displayName Shotgun
weaponId 4
pelletCount 8
spreadDegrees 6
falloffStart 7
falloffEnd 18
minimumDamageFraction 0.15
damage 12
headshotMultiplier 1.5
magazineSize 6
rateOfFire 1.25
reloadDuration 2.4
range 60
automatic 0
recoilDegrees 3.2
recoilRecovery 8
aimFieldOfView 65
tracerColor {"r": 1, "g": 0.8, "b": 0.4, "a": 1}

Ideal unmodified trigger: 12 damage/pellet × 8 pellets. Accuracy, falloff and target state change applied damage.

Roster and handling · Precision and damage · Weapon cores

Where to change or verify

Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.