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THE DEVELOPMENT WIKIPROJECT I SPACE FANTASY · CO-OP FPS · ROGUELIKE

SMG — weapon

SMG is a high-rate close-range automatic weapon.

Status: Current. Availability: Authored five-weapon roster.

Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.

Identity: weapon:5

Behaviour and interactions

High trigger frequency trades per-trigger damage and long-range retention for close-range pressure. Proc budgets use applied-health damage rather than awarding full nominal damage for every pellet/overkill.

Weapon tuning

Damage is authored per pellet. Fire rate is rounds/second; reload is seconds; falloff distances are metres. These fields do not include loadout/core/stage modifiers.

Serialized field Authored value
displayName SMG
weaponId 5
pelletCount 1
spreadDegrees 1.2
falloffStart 10
falloffEnd 25
minimumDamageFraction 0.35
damage 11
headshotMultiplier 1.5
magazineSize 36
rateOfFire 10
reloadDuration 1.65
range 60
automatic 1
recoilDegrees 0.5
recoilRecovery 8
aimFieldOfView 65
tracerColor {"r": 0.8, "g": 0.4, "b": 1, "a": 1}

Ideal unmodified trigger: 11 damage/pellet × 1 pellets. Accuracy, falloff and target state change applied damage.

Roster and handling · Precision and damage · Weapon cores

Where to change or verify

Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.