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THE DEVELOPMENT WIKIPROJECT I SPACE FANTASY · CO-OP FPS · ROGUELIKE

Shared Shelter — core

Shared Shelter grants nearby allies shield on normal support casts.

Status: Current. Availability: Source-defined; acquisition is build-dependent.

Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.

Identity: core:44 · Aliases: SharedShelter

Behaviour and interactions

Requires a support ability. Grants living allies within 5 metres and line of sight 12 × log2(1 + rank) shield, with 3-second overflow and an 8-second interval. Echo excluded. Recipient family budgeting prevents multiplying grants by overlapping teammates.

Tier: Legendary · Categories: Survival, Utility

Restriction: Normal support cast; living allies/LOS; once per 8 s.

Rank scaling from source

n = rank, q = rank − 1, l = log2(1 + rank), h = log2(rank), for rank ≥ 1. The excerpt below is copied as text, not executed. Primary/secondary meaning is defined in the resolver description and behaviour notes.

v.Primary=12*l;v.Radius=5;v.Duration=3;v.TriggerInterval=8;break;

Acquisition ranks have no authored balance cap; integer/float representation and bounded runtime effect rules still apply. Spare Charge is ranked per selected normal active. Run upgrades survive stage travel and downing, and clear at final run end.

Eligibility and acquisition · Proc and stacking rules · Defenses

Where to change or verify

Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.