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THE DEVELOPMENT WIKIPROJECT I SPACE FANTASY · CO-OP FPS · ROGUELIKE

Hand cannon — weapon

Hand cannon is a heavy semiautomatic pistol.

Status: Current. Availability: Authored five-weapon roster.

Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.

Identity: weapon:3

Behaviour and interactions

High damage per accepted trigger makes limited-trigger enhancements meaningful. Accuracy, recoil recovery, range falloff and reload cost remain part of the trade-off.

Weapon tuning

Damage is authored per pellet. Fire rate is rounds/second; reload is seconds; falloff distances are metres. These fields do not include loadout/core/stage modifiers.

Serialized field Authored value
displayName Hand cannon
weaponId 3
pelletCount 1
spreadDegrees 0
falloffStart 18
falloffEnd 40
minimumDamageFraction 0.4
damage 60
headshotMultiplier 1.5
magazineSize 8
rateOfFire 2
reloadDuration 1.8
range 60
automatic 0
recoilDegrees 2.6
recoilRecovery 8
aimFieldOfView 65
tracerColor {"r": 1, "g": 0.6, "b": 0.2, "a": 1}

Ideal unmodified trigger: 60 damage/pellet × 1 pellets. Accuracy, falloff and target state change applied damage.

Roster and handling · Precision and damage · Weapon cores

Where to change or verify

Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.