Hand cannon — weapon¶
Hand cannon is a heavy semiautomatic pistol.
Status: Current. Availability: Authored five-weapon roster.
Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.
Identity: weapon:3
Behaviour and interactions¶
High damage per accepted trigger makes limited-trigger enhancements meaningful. Accuracy, recoil recovery, range falloff and reload cost remain part of the trade-off.
Weapon tuning¶
Damage is authored per pellet. Fire rate is rounds/second; reload is seconds; falloff distances are metres. These fields do not include loadout/core/stage modifiers.
| Serialized field | Authored value |
|---|---|
displayName |
Hand cannon |
weaponId |
3 |
pelletCount |
1 |
spreadDegrees |
0 |
falloffStart |
18 |
falloffEnd |
40 |
minimumDamageFraction |
0.4 |
damage |
60 |
headshotMultiplier |
1.5 |
magazineSize |
8 |
rateOfFire |
2 |
reloadDuration |
1.8 |
range |
60 |
automatic |
0 |
recoilDegrees |
2.6 |
recoilRecovery |
8 |
aimFieldOfView |
65 |
tracerColor |
{"r": 1, "g": 0.6, "b": 0.2, "a": 1} |
Ideal unmodified trigger: 60 damage/pellet × 1 pellets. Accuracy, falloff and target state change applied damage.
Roster and handling · Precision and damage · Weapon cores
Where to change or verify¶
- Authoring: Hand cannon.asset
- Runtime/design owner: HitscanWeaponDefinition.cs
Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.