Automatic Rifle — weapon (Legacy)¶
Automatic Rifle is an authored weapon entry.
Status: Legacy. Availability: Not in authored roster.
Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.
Identity: weapon:c51fe4cef567 · Aliases: AutomaticRifle
Behaviour and interactions¶
Read the authored values below together with the runtime source. Missing serialized fields and conditional overrides are not evaluated by this wiki.
Weapon tuning¶
Damage is authored per pellet. Fire rate is rounds/second; reload is seconds; falloff distances are metres. These fields do not include loadout/core/stage modifiers.
| Serialized field | Authored value |
|---|---|
displayName |
Automatic Rifle |
weaponId |
0 |
pelletCount |
1 |
spreadDegrees |
0 |
falloffStart |
25 |
falloffEnd |
55 |
minimumDamageFraction |
0.5 |
damage |
20 |
headshotMultiplier |
1.5 |
magazineSize |
30 |
rateOfFire |
8.333333333333334 |
reloadDuration |
1.5 |
range |
60 |
automatic |
1 |
recoilDegrees |
0.7 |
recoilRecovery |
8 |
aimFieldOfView |
60 |
tracerColor |
{"r": 0.3, "g": 1, "b": 0.7, "a": 1} |
Ideal unmodified trigger: 20 damage/pellet × 1 pellets. Accuracy, falloff and target state change applied damage.
Roster and handling · Precision and damage · Weapon cores
Where to change or verify¶
- Authoring: AutomaticRifle.asset
- Runtime/design owner: HitscanWeaponDefinition.cs
Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.