Siege Warden — enemy¶
Siege Warden retains its production identity and passive normal-stage binding; opt-in AI fixtures have separate status.
Status: Current. Availability: Referenced by gameplay directors.
Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.
Identity: enemy:Siege Warden
Behaviour and interactions¶
Retained passive boss identity, used by recorded native S3 boss proof. Reinforcement transition is implemented in the opt-in fixture; distinct boss attacks and human boss gameplay acceptance remain separate.
Entity tuning and activation boundary¶
Normal production bindings remain passive. Opt-in shooter/search and arrival/boss-director fixtures have separate implementation and acceptance scopes. These definition fields describe health, identity and placement; they do not establish active role capabilities or production promotion.
| Serialized field | Authored value |
|---|---|
Role identity |
Ranged |
Base maximum HP |
2000 |
Boss identity |
True |
Normal navigation type |
0 |
Large navigation type |
-1372625422 |
Profile selection: boss resistance for bosses; otherwise elite resistance for elite spawns, normal resistance for ordinary spawns.
Authored reference proof¶
- PrototypeArena: siegePrefab
- PrototypeStageTwo: siegePrefab
- VerdantRelay: siegePrefab
Roster · AI ownership and acceptance · Spawning · Perception/search
Referenced normalResistance (selected by tier)
| Serialized field | Authored value |
|---|---|
healthMultiplier |
1 |
outgoingDamageMultiplier |
1 |
slowReduction |
0 |
rootReduction |
0 |
stunReduction |
0 |
displacementReduction |
0 |
damageReduction |
0 |
rootImmunitySeconds |
4 |
Referenced eliteResistance (selected by tier)
| Serialized field | Authored value |
|---|---|
healthMultiplier |
3 |
outgoingDamageMultiplier |
1.5 |
slowReduction |
0.3 |
rootReduction |
0.3 |
stunReduction |
0.3 |
displacementReduction |
0.5 |
damageReduction |
0.1 |
rootImmunitySeconds |
6 |
Referenced bossResistance (selected by tier)
| Serialized field | Authored value |
|---|---|
healthMultiplier |
1 |
outgoingDamageMultiplier |
1 |
slowReduction |
0.8 |
rootReduction |
1 |
stunReduction |
1 |
displacementReduction |
1 |
damageReduction |
0.2 |
rootImmunitySeconds |
0 |
Full serialized definition (includes defaults and reference IDs)
| Serialized field | Authored value |
|---|---|
displayName |
Siege Warden |
role |
1 |
archetype |
0 |
special |
{"fileID": 0} |
maximumHealth |
2000 |
speed |
3.5 |
normalAgentType |
0 |
largeAgentType |
-1372625422 |
boss |
1 |
meleeVisualScale |
0.75 |
bossAbility |
{"fileID": 0} |
behavior |
{"fileID": 0} |
normalResistance |
{"fileID": 11400000, "guid": "a49ee4564df110a44800f4d3d9332ea7", "type": 2} |
eliteResistance |
{"fileID": 11400000, "guid": "ba92d02a6d9dc1a408d1e00e3776cb19", "type": 2} |
bossResistance |
{"fileID": 11400000, "guid": "ecac5e3606ac38c47bc933df1a6d59c4", "type": 2} |
perception |
{"fileID": 0} |
movement |
{"fileID": 0} |
attack |
{"fileID": 0} |
Where to change or verify¶
- Authoring: Siege Warden.asset
-
Runtime/design owner: PrototypeEnemy.cs
Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.