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THE DEVELOPMENT WIKIPROJECT I SPACE FANTASY · CO-OP FPS · ROGUELIKE

Siege Warden — enemy

Siege Warden retains its production identity and passive normal-stage binding; opt-in AI fixtures have separate status.

Status: Current. Availability: Referenced by gameplay directors.

Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.

Identity: enemy:Siege Warden

Behaviour and interactions

Retained passive boss identity, used by recorded native S3 boss proof. Reinforcement transition is implemented in the opt-in fixture; distinct boss attacks and human boss gameplay acceptance remain separate.

Entity tuning and activation boundary

Normal production bindings remain passive. Opt-in shooter/search and arrival/boss-director fixtures have separate implementation and acceptance scopes. These definition fields describe health, identity and placement; they do not establish active role capabilities or production promotion.

Serialized field Authored value
Role identity Ranged
Base maximum HP 2000
Boss identity True
Normal navigation type 0
Large navigation type -1372625422

Profile selection: boss resistance for bosses; otherwise elite resistance for elite spawns, normal resistance for ordinary spawns.

Authored reference proof

  • PrototypeArena: siegePrefab
  • PrototypeStageTwo: siegePrefab
  • VerdantRelay: siegePrefab

Roster · AI ownership and acceptance · Spawning · Perception/search

Referenced normalResistance (selected by tier)

Normal Resistance.asset

Serialized field Authored value
healthMultiplier 1
outgoingDamageMultiplier 1
slowReduction 0
rootReduction 0
stunReduction 0
displacementReduction 0
damageReduction 0
rootImmunitySeconds 4
Referenced eliteResistance (selected by tier)

Elite Resistance.asset

Serialized field Authored value
healthMultiplier 3
outgoingDamageMultiplier 1.5
slowReduction 0.3
rootReduction 0.3
stunReduction 0.3
displacementReduction 0.5
damageReduction 0.1
rootImmunitySeconds 6
Referenced bossResistance (selected by tier)

Boss Resistance.asset

Serialized field Authored value
healthMultiplier 1
outgoingDamageMultiplier 1
slowReduction 0.8
rootReduction 1
stunReduction 1
displacementReduction 1
damageReduction 0.2
rootImmunitySeconds 0
Full serialized definition (includes defaults and reference IDs)
Serialized field Authored value
displayName Siege Warden
role 1
archetype 0
special {"fileID": 0}
maximumHealth 2000
speed 3.5
normalAgentType 0
largeAgentType -1372625422
boss 1
meleeVisualScale 0.75
bossAbility {"fileID": 0}
behavior {"fileID": 0}
normalResistance {"fileID": 11400000, "guid": "a49ee4564df110a44800f4d3d9332ea7", "type": 2}
eliteResistance {"fileID": 11400000, "guid": "ba92d02a6d9dc1a408d1e00e3776cb19", "type": 2}
bossResistance {"fileID": 11400000, "guid": "ecac5e3606ac38c47bc933df1a6d59c4", "type": 2}
perception {"fileID": 0}
movement {"fileID": 0}
attack {"fileID": 0}

Where to change or verify

Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.