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THE DEVELOPMENT WIKIPROJECT I SPACE FANTASY · CO-OP FPS · ROGUELIKE

Reload Shield — core

Reload Shield grants shield after a completed real reload.

Status: Current. Availability: Source-defined; acquisition is build-dependent.

Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.

Identity: core:11 · Aliases: ReloadWard

Behaviour and interactions

Grants 5 + 3 × (rank − 1) shield, with a 3-second trigger interval. Overflow lasts 3 seconds; higher ranks add 3 × (rank − 1) overflow capacity. Repeating the same source refreshes its bounded pool rather than creating unlimited independent pools.

Tier: Uncommon · Categories: Weapons, Survival

Restriction: Completed real reload; same source replenishes/refreshes overflow.

Rank scaling from source

n = rank, q = rank − 1, l = log2(1 + rank), h = log2(rank), for rank ≥ 1. The excerpt below is copied as text, not executed. Primary/secondary meaning is defined in the resolver description and behaviour notes.

v.Primary=5+3*q;v.CapacityBonus=3*q;v.Duration=3;v.TriggerInterval=3;break;

Acquisition ranks have no authored balance cap; integer/float representation and bounded runtime effect rules still apply. Spare Charge is ranked per selected normal active. Run upgrades survive stage travel and downing, and clear at final run end.

Eligibility and acquisition · Proc and stacking rules · Defenses

Where to change or verify

Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.