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THE DEVELOPMENT WIKIPROJECT I SPACE FANTASY · CO-OP FPS · ROGUELIKE

Cast Shield — core

Cast Shield grants shield on genuine normal-active casts.

Status: Current. Availability: Source-defined; acquisition is build-dependent.

Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.

Identity: core:20 · Aliases: AbilityAegis

Behaviour and interactions

Grant is 10% maximum HP plus 3% × (rank − 1) × maximum normal shield. The same bonus adds overflow capacity; overflow lasts 3 seconds and the trigger interval is 4 seconds. Ultimate and echo events are excluded.

Tier: Rare · Categories: Abilities, Survival

Restriction: Genuine normal Q/F/C cast; ultimate/echo excluded; one refreshed overflow source.

Rank scaling from source

n = rank, q = rank − 1, l = log2(1 + rank), h = log2(rank), for rank ≥ 1. The excerpt below is copied as text, not executed. Primary/secondary meaning is defined in the resolver description and behaviour notes.

v.CapacityBonus=.03*q*Math.Max(0,maxNormalShield);v.Primary=.10*Math.Max(0,maxHealth)+v.CapacityBonus;v.Duration=3;v.TriggerInterval=4;break;

Acquisition ranks have no authored balance cap; integer/float representation and bounded runtime effect rules still apply. Spare Charge is ranked per selected normal active. Run upgrades survive stage travel and downing, and clear at final run end.

Eligibility and acquisition · Proc and stacking rules · Defenses

Where to change or verify

Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.