Carbine — weapon¶
Carbine is the automatic general-purpose roster weapon.
Status: Current. Availability: Authored five-weapon roster.
Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.
Identity: weapon:1 · Aliases: Automatic Rifle
Behaviour and interactions¶
Balances magazine size, sustained fire and medium-range falloff. Two weapons are equipped; swapping does not erase each weapon's own ammo/reload state. Evaluate uptime and accuracy beside theoretical damage.
Weapon tuning¶
Damage is authored per pellet. Fire rate is rounds/second; reload is seconds; falloff distances are metres. These fields do not include loadout/core/stage modifiers.
| Serialized field | Authored value |
|---|---|
displayName |
Carbine |
weaponId |
1 |
pelletCount |
1 |
spreadDegrees |
0 |
falloffStart |
25 |
falloffEnd |
55 |
minimumDamageFraction |
0.5 |
damage |
20 |
headshotMultiplier |
1.5 |
magazineSize |
30 |
rateOfFire |
6 |
reloadDuration |
1.8 |
range |
75 |
automatic |
1 |
recoilDegrees |
0.7 |
recoilRecovery |
8 |
aimFieldOfView |
60 |
tracerColor |
{"r": 0.4, "g": 1, "b": 0.8, "a": 1} |
Ideal unmodified trigger: 20 damage/pellet × 1 pellets. Accuracy, falloff and target state change applied damage.
Roster and handling · Precision and damage · Weapon cores
Where to change or verify¶
- Authoring: Automatic Rifle.asset
- Runtime/design owner: HitscanWeaponDefinition.cs
Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.