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THE DEVELOPMENT WIKIPROJECT I SPACE FANTASY · CO-OP FPS · ROGUELIKE

Carbine — weapon

Carbine is the automatic general-purpose roster weapon.

Status: Current. Availability: Authored five-weapon roster.

Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.

Identity: weapon:1 · Aliases: Automatic Rifle

Behaviour and interactions

Balances magazine size, sustained fire and medium-range falloff. Two weapons are equipped; swapping does not erase each weapon's own ammo/reload state. Evaluate uptime and accuracy beside theoretical damage.

Weapon tuning

Damage is authored per pellet. Fire rate is rounds/second; reload is seconds; falloff distances are metres. These fields do not include loadout/core/stage modifiers.

Serialized field Authored value
displayName Carbine
weaponId 1
pelletCount 1
spreadDegrees 0
falloffStart 25
falloffEnd 55
minimumDamageFraction 0.5
damage 20
headshotMultiplier 1.5
magazineSize 30
rateOfFire 6
reloadDuration 1.8
range 75
automatic 1
recoilDegrees 0.7
recoilRecovery 8
aimFieldOfView 60
tracerColor {"r": 0.4, "g": 1, "b": 0.8, "a": 1}

Ideal unmodified trigger: 20 damage/pellet × 1 pellets. Accuracy, falloff and target state change applied damage.

Roster and handling · Precision and damage · Weapon cores

Where to change or verify

Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.