Shield Pulse — Active¶
Shield Pulse is immediate nearby team shield support.
Status: Current. Availability: Referenced by menu and player.
Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.
Identity: ability:106
Behaviour and interactions¶
Restores 25 shield to living recipients within 6 metres and line of sight. Cannot revive. Normal restored shield persists; overflow lasts 6 seconds. Fixed grants do not scale with ability damage.
Slot: Active. Menu reference: True; player reference: True.
Serialized tuning¶
These are serialized authored fields, not evaluated AbilityDefinition.Tuning. Schema migration, virtual duration overrides, recast policies and effect-default fallbacks can change their runtime interpretation. Radius/magnitude units depend on the effect.
| Serialized field | Authored value |
|---|---|
healthPercent |
0 |
movementPercent |
0 |
attackDamagePercent |
0 |
abilityDamagePercent |
0 |
cooldown |
18 |
duration |
6 |
magnitude |
25 |
radius |
6 |
minimumCastInterval |
0.25 |
recastPolicy |
0 |
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Full serialized definition (includes defaults and reference IDs)
| Serialized field | Authored value |
|---|---|
id |
106 |
displayName |
Shield Pulse |
description |
Restore 25 shield to yourself and nearby allies within 6 m. Living recipients and cover checks; cannot revive. Excess shield lasts 6 s; ordinary restored shield does not expire. |
healthPercent |
0 |
movementPercent |
0 |
damagePercent |
0 |
statSchemaVersion |
2 |
attackDamagePercent |
0 |
abilityDamagePercent |
0 |
cooldown |
18 |
duration |
6 |
magnitude |
25 |
radius |
6 |
minimumCastInterval |
0.25 |
recastPolicy |
0 |
effectSettings |
{"secondaryMovementBonus": 0.15, "projectileForwardSpeed": 18, "projectileUpwardSpeed": 3, "edgeDamageFraction": 0.5, "secondaryMovementSeconds": 2, "tickSeconds": 0.25, "initialStrikeDelay": 0.6, "strikeIntervalSeconds": 0.5, "placementMetres": 0, "coneHalfAngleDegrees": 35, "pushMetres": 2, "slowFraction": 0.25, "pullMetres": 2, "pullMetresPerSecond": 0.4, "rootSeconds": 1.5, "stunSeconds": 1, "maximumTargets": 3, "strikeCount": 3} |
effectSettingsSchemaVersion |
1 |
Where to change or verify¶
- Authoring: Shield Pulse.asset
- Runtime/design owner: ShieldPulseAbilityDefinition.cs
Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.