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THE DEVELOPMENT WIKIPROJECT I SPACE FANTASY · CO-OP FPS · ROGUELIKE

Shield Pulse — Active

Shield Pulse is immediate nearby team shield support.

Status: Current. Availability: Referenced by menu and player.

Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.

Identity: ability:106

Behaviour and interactions

Restores 25 shield to living recipients within 6 metres and line of sight. Cannot revive. Normal restored shield persists; overflow lasts 6 seconds. Fixed grants do not scale with ability damage.

Slot: Active. Menu reference: True; player reference: True.

Serialized tuning

These are serialized authored fields, not evaluated AbilityDefinition.Tuning. Schema migration, virtual duration overrides, recast policies and effect-default fallbacks can change their runtime interpretation. Radius/magnitude units depend on the effect.

Serialized field Authored value
healthPercent 0
movementPercent 0
attackDamagePercent 0
abilityDamagePercent 0
cooldown 18
duration 6
magnitude 25
radius 6
minimumCastInterval 0.25
recastPolicy 0

Slot and charge rules · Build recipes

Full serialized definition (includes defaults and reference IDs)
Serialized field Authored value
id 106
displayName Shield Pulse
description Restore 25 shield to yourself and nearby allies within 6 m. Living recipients and cover checks; cannot revive. Excess shield lasts 6 s; ordinary restored shield does not expire.
healthPercent 0
movementPercent 0
damagePercent 0
statSchemaVersion 2
attackDamagePercent 0
abilityDamagePercent 0
cooldown 18
duration 6
magnitude 25
radius 6
minimumCastInterval 0.25
recastPolicy 0
effectSettings {"secondaryMovementBonus": 0.15, "projectileForwardSpeed": 18, "projectileUpwardSpeed": 3, "edgeDamageFraction": 0.5, "secondaryMovementSeconds": 2, "tickSeconds": 0.25, "initialStrikeDelay": 0.6, "strikeIntervalSeconds": 0.5, "placementMetres": 0, "coneHalfAngleDegrees": 35, "pushMetres": 2, "slowFraction": 0.25, "pullMetres": 2, "pullMetresPerSecond": 0.4, "rootSeconds": 1.5, "stunSeconds": 1, "maximumTargets": 3, "strikeCount": 3}
effectSettingsSchemaVersion 1

Where to change or verify

Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.