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THE DEVELOPMENT WIKIPROJECT I SPACE FANTASY · CO-OP FPS · ROGUELIKE

Gravity Collapse — Ultimate

Gravity Collapse sustains pull/slow before an area detonation.

Status: Current. Availability: Referenced by menu and player.

Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.

Identity: ability:303

Behaviour and interactions

Pulls/slows for 5 seconds, then deals 100 base damage within 6 metres. Authored slow is 30%; pull is up to 2 metres total at 0.4 m/s before resistance. Bosses reject displacement; slow strength changes by profile. Cover blocks affected targets; Tactician does not lengthen pull.

Slot: Ultimate. Menu reference: True; player reference: True.

Serialized tuning

These are serialized authored fields, not evaluated AbilityDefinition.Tuning. Schema migration, virtual duration overrides, recast policies and effect-default fallbacks can change their runtime interpretation. Radius/magnitude units depend on the effect.

Serialized field Authored value
healthPercent 0
movementPercent 0
attackDamagePercent 0
abilityDamagePercent 0
cooldown 0
duration 5
magnitude 100
radius 6
minimumCastInterval 0.25
recastPolicy 3

Slot and charge rules · Build recipes

Full serialized definition (includes defaults and reference IDs)
Serialized field Authored value
id 303
displayName Gravity Collapse
description Pull and slow enemies for 5 s, then deal 100 damage within 6 m. 30% base slow, up to 2 m total pull at 0.4 m/s before target resistance. Bosses reject displacement; shared profiles reduce slow strength and displacement once. Cover blocks affected targets. Tactician does not extend pull. Maximum pull (normal/elite/boss): 2/1/0 m. Slow: 30%/21%/6%.
healthPercent 0
movementPercent 0
damagePercent 0
statSchemaVersion 2
attackDamagePercent 0
abilityDamagePercent 0
cooldown 0
duration 5
magnitude 100
radius 6
minimumCastInterval 0.25
recastPolicy 3
effectSettings {"secondaryMovementBonus": 0.15, "projectileForwardSpeed": 18, "projectileUpwardSpeed": 3, "edgeDamageFraction": 0.5, "secondaryMovementSeconds": 2, "tickSeconds": 0.25, "initialStrikeDelay": 0.6, "strikeIntervalSeconds": 0.5, "placementMetres": 0, "coneHalfAngleDegrees": 35, "pushMetres": 2, "slowFraction": 0.3, "pullMetres": 2, "pullMetresPerSecond": 0.4, "rootSeconds": 1.5, "stunSeconds": 1, "maximumTargets": 3, "strikeCount": 3}
effectSettingsSchemaVersion 1

Where to change or verify

Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.