Guided builds and synergies¶
Guided builds are editable examples, not classes or locked presets. Their recipes come from GuidedBuildCatalog; the host still validates the completed loadout and availability.
Mobile marksman¶
Loop: reposition with Slipstream Step, expose targets with Scan Pulse, then spend Focus Window/Rail Surge triggers on gun bursts.
| Slot | Choice |
|---|---|
| Passives | Aerostep, Overcharge |
| Normal actives | Slipstream Step, Scan Pulse, Focus Window |
| Ultimate / melee | Rail Surge, Strike |
Aerostep trades HP/gun damage for movement/extra jump; Overcharge trades movement for gun damage. Enhanced triggers are consumed even on misses. Marked Rounds, Weakpoint Lens, movement cores and carefully aimed high-damage triggers support the loop, but positional/precision requirements remain.
Field support¶
Loop: hold a useful position, replenish team shields and control nearby pressure.
| Slot | Choice |
|---|---|
| Passives | Bulwark, Tactician |
| Normal actives | Ward Beacon, Shield Pulse, Gravity Snare |
| Ultimate / melee | Aegis Surge, Strike |
Normal slots provide no direct damage. The recipe sacrifices movement/gun output for support/control. Fields require living recipients and line of sight; overlapping Ward Beacons do not add rates. Shared Shelter can become eligible, while Field Battery/Pulse Engine need a damaging normal ability absent from this recipe.
Ability striker¶
Loop: aim precision gun hits for Catalyst recovery, pressure lines with Arc Lance, then punish clusters with Arc Anchor, Shard Grenade and Starfall.
| Slot | Choice |
|---|---|
| Passives | Catalyst, Channeler |
| Normal actives | Arc Lance, Shard Grenade, Arc Anchor |
| Ultimate / melee | Starfall, Strike |
Lower HP/gun output is a real trade-off. Ability damage does not improve fixed healing/shield grants. Echo can support the normal damaging effects without repeating genuine cast/passive/proc events. Catalyst still needs accepted precision and obeys its one-second refund interval.
Comparing builds¶
Compare equal reward budgets and explicit target counts. Full exposed-target theory omits aim error, movement, casting downtime, obstruction, overkill, range and enemy resistance. A theoretical advantage alone does not justify a balance change.
Source: guided recipes, historical balance assumptions, build validation.