Marksman rifle — weapon¶
Marksman rifle is the roster's deliberate precision option.
Status: Current. Availability: Authored five-weapon roster.
Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.
Identity: weapon:2 · Aliases: Precision Rifle
Behaviour and interactions¶
Semiautomatic handling rewards accepted individual presses and real weakpoint hits. Longshot and precision bonuses complement range, while reload/ammo constrain sustained damage.
Weapon tuning¶
Damage is authored per pellet. Fire rate is rounds/second; reload is seconds; falloff distances are metres. These fields do not include loadout/core/stage modifiers.
| Serialized field | Authored value |
|---|---|
displayName |
Marksman rifle |
weaponId |
2 |
pelletCount |
1 |
spreadDegrees |
0 |
falloffStart |
40 |
falloffEnd |
80 |
minimumDamageFraction |
0.65 |
damage |
40 |
headshotMultiplier |
1.5 |
magazineSize |
12 |
rateOfFire |
2.8 |
reloadDuration |
2 |
range |
100 |
automatic |
0 |
recoilDegrees |
1.8 |
recoilRecovery |
8 |
aimFieldOfView |
45 |
tracerColor |
{"r": 0.4, "g": 1, "b": 0.8, "a": 1} |
Ideal unmodified trigger: 40 damage/pellet × 1 pellets. Accuracy, falloff and target state change applied damage.
Roster and handling · Precision and damage · Weapon cores
Where to change or verify¶
- Authoring: Precision Rifle.asset
- Runtime/design owner: HitscanWeaponDefinition.cs
Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.