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THE DEVELOPMENT WIKIPROJECT I SPACE FANTASY · CO-OP FPS · ROGUELIKE

Repulsor Burst — Active

Repulsor Burst combines cone damage and safe-ground displacement.

Status: Current. Availability: Referenced by menu and player.

Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.

Identity: ability:110

Behaviour and interactions

Deals 35 base damage in a 70-degree cone with 6-metre reach. Authored push is up to 4 metres before resistance and valid-ground constraints; elites shorten it and bosses are immovable. Echo output does not imply repeated control.

Slot: Active. Menu reference: True; player reference: True.

Serialized tuning

These are serialized authored fields, not evaluated AbilityDefinition.Tuning. Schema migration, virtual duration overrides, recast policies and effect-default fallbacks can change their runtime interpretation. Radius/magnitude units depend on the effect.

Serialized field Authored value
healthPercent 0
movementPercent 0
attackDamagePercent 0
abilityDamagePercent 0
cooldown 12
duration 0
magnitude 35
radius 6
minimumCastInterval 0.25
recastPolicy 3

Slot and charge rules · Build recipes

Full serialized definition (includes defaults and reference IDs)
Serialized field Authored value
id 110
displayName Repulsor Burst
description Deal 35 damage in a cone and push enemies back up to 4 m. 70° cone and 6 m reach. Push distance follows the shared target profile; bosses are immovable. Walls, ledges and valid navigation can shorten travel. Maximum push (normal/elite/boss): 4/2/0 m; safe ground can shorten travel.
healthPercent 0
movementPercent 0
damagePercent 0
statSchemaVersion 2
attackDamagePercent 0
abilityDamagePercent 0
cooldown 12
duration 0
magnitude 35
radius 6
minimumCastInterval 0.25
recastPolicy 3
effectSettings {"secondaryMovementBonus": 0.15, "projectileForwardSpeed": 18, "projectileUpwardSpeed": 3, "edgeDamageFraction": 0.5, "secondaryMovementSeconds": 2, "tickSeconds": 0.25, "initialStrikeDelay": 0.6, "strikeIntervalSeconds": 0.5, "placementMetres": 0, "coneHalfAngleDegrees": 35, "pushMetres": 4, "slowFraction": 0.25, "pullMetres": 2, "pullMetresPerSecond": 0.4, "rootSeconds": 1.5, "stunSeconds": 1, "maximumTargets": 3, "strikeCount": 3}
effectSettingsSchemaVersion 1

Where to change or verify

Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.