Repulsor Burst — Active¶
Repulsor Burst combines cone damage and safe-ground displacement.
Status: Current. Availability: Referenced by menu and player.
Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.
Identity: ability:110
Behaviour and interactions¶
Deals 35 base damage in a 70-degree cone with 6-metre reach. Authored push is up to 4 metres before resistance and valid-ground constraints; elites shorten it and bosses are immovable. Echo output does not imply repeated control.
Slot: Active. Menu reference: True; player reference: True.
Serialized tuning¶
These are serialized authored fields, not evaluated AbilityDefinition.Tuning. Schema migration, virtual duration overrides, recast policies and effect-default fallbacks can change their runtime interpretation. Radius/magnitude units depend on the effect.
| Serialized field | Authored value |
|---|---|
healthPercent |
0 |
movementPercent |
0 |
attackDamagePercent |
0 |
abilityDamagePercent |
0 |
cooldown |
12 |
duration |
0 |
magnitude |
35 |
radius |
6 |
minimumCastInterval |
0.25 |
recastPolicy |
3 |
Slot and charge rules · Build recipes
Full serialized definition (includes defaults and reference IDs)
| Serialized field | Authored value |
|---|---|
id |
110 |
displayName |
Repulsor Burst |
description |
Deal 35 damage in a cone and push enemies back up to 4 m. 70° cone and 6 m reach. Push distance follows the shared target profile; bosses are immovable. Walls, ledges and valid navigation can shorten travel. Maximum push (normal/elite/boss): 4/2/0 m; safe ground can shorten travel. |
healthPercent |
0 |
movementPercent |
0 |
damagePercent |
0 |
statSchemaVersion |
2 |
attackDamagePercent |
0 |
abilityDamagePercent |
0 |
cooldown |
12 |
duration |
0 |
magnitude |
35 |
radius |
6 |
minimumCastInterval |
0.25 |
recastPolicy |
3 |
effectSettings |
{"secondaryMovementBonus": 0.15, "projectileForwardSpeed": 18, "projectileUpwardSpeed": 3, "edgeDamageFraction": 0.5, "secondaryMovementSeconds": 2, "tickSeconds": 0.25, "initialStrikeDelay": 0.6, "strikeIntervalSeconds": 0.5, "placementMetres": 0, "coneHalfAngleDegrees": 35, "pushMetres": 4, "slowFraction": 0.25, "pullMetres": 2, "pullMetresPerSecond": 0.4, "rootSeconds": 1.5, "stunSeconds": 1, "maximumTargets": 3, "strikeCount": 3} |
effectSettingsSchemaVersion |
1 |
Where to change or verify¶
- Authoring: Repulsor Burst.asset
- Runtime/design owner: RepulsorBurstAbilityDefinition.cs
Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.