Weakpoint Lens — core¶
Weakpoint Lens increases the multiplier on actual weakpoint hits.
Status: Current. Availability: Source-defined; acquisition is build-dependent.
Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.
Identity: core:12 · Aliases: Precision Core, PrecisionLens
Behaviour and interactions¶
Adds 0.15 to the weakpoint multiplier per rank. It does not turn body hits into precision hits. A scanned consumable point uses three times the weapon precision multiplier after this bonus.
Tier: Uncommon · Categories: Weapons
Restriction: Requires an actual weak-point hit.
Rank scaling from source¶
n = rank, q = rank − 1, l = log2(1 + rank), h = log2(rank), for rank ≥ 1. The excerpt below is copied as text, not executed. Primary/secondary meaning is defined in the resolver description and behaviour notes.
v.Primary=.15*n;break; // additive weak point multiplier
Acquisition ranks have no authored balance cap; integer/float representation and bounded runtime effect rules still apply. Spare Charge is ranked per selected normal active. Run upgrades survive stage travel and downing, and clear at final run end.
Eligibility and acquisition · Proc and stacking rules · Defenses
Where to change or verify¶
- Authoring: UpgradeCatalog.cs
- Runtime/design owner: RunEffectService.cs
Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.