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THE DEVELOPMENT WIKIPROJECT I SPACE FANTASY · CO-OP FPS · ROGUELIKE

Chain Rounds — core

Chain Rounds can arc to other distinct visible enemies.

Status: Current. Availability: Source-defined; acquisition is build-dependent.

Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.

Identity: core:19 · Aliases: ArcConductor

Behaviour and interactions

Intensity is 0.20 + 0.05 × (rank − 1), with up to two other targets per activation at 20% applied-health damage. Radius is 10 + 0.75 × log2(rank) metres. Walls block, targets are distinct, and arcs do not chain recursively.

Tier: Rare · Categories: Weapons

Restriction: Other distinct visible enemies; walls block; no recursive arcs.

Rank scaling from source

n = rank, q = rank − 1, l = log2(1 + rank), h = log2(rank), for rank ≥ 1. The excerpt below is copied as text, not executed. Primary/secondary meaning is defined in the resolver description and behaviour notes.

v.Primary=.20+.05*q;v.Secondary=.20;v.Count=2;v.Radius=10+.75*h;break;

Acquisition ranks have no authored balance cap; integer/float representation and bounded runtime effect rules still apply. Spare Charge is ranked per selected normal active. Run upgrades survive stage travel and downing, and clear at final run end.

Eligibility and acquisition · Proc and stacking rules · Defenses

Where to change or verify

Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.