Kill Recharge — core¶
Kill Recharge refunds missing normal-active cooldowns.
Status: Current. Availability: Source-defined; acquisition is build-dependent.
Evidence: statically inspected repository definitions. No new automated gameplay, Editor, network or human acceptance is claimed. See the evidence guide.
Identity: core:13 · Aliases: ExecutionCircuit
Behaviour and interactions¶
Eligible kills refund 3% + 1% × (rank − 1) of authored base cooldown, with a 0.5-second interval. Refunds shift sequential missing-charge queues and are not banked while full. Ultimate and melee are excluded.
Tier: Uncommon · Categories: Abilities, Utility
Restriction: Carry work across missing charges; no stored full-capacity refund or extra casts.
Rank scaling from source¶
n = rank, q = rank − 1, l = log2(1 + rank), h = log2(rank), for rank ≥ 1. The excerpt below is copied as text, not executed. Primary/secondary meaning is defined in the resolver description and behaviour notes.
v.Primary=.03+.01*q;v.TriggerInterval=.5;break; // authored cooldown refund fraction
Acquisition ranks have no authored balance cap; integer/float representation and bounded runtime effect rules still apply. Spare Charge is ranked per selected normal active. Run upgrades survive stage travel and downing, and clear at final run end.
Eligibility and acquisition · Proc and stacking rules · Defenses
Where to change or verify¶
- Authoring: UpgradeCatalog.cs
- Runtime/design owner: RunEffectService.cs
Freshness: this page is generated from a hashed source snapshot. Run the documentation check after source edits. Edit catalog-notes.json for narrative; do not edit generated pages.